Power Leveling Guides for World of Warcraft - WoW

WoW Fastest Alliance Leveling Guide - Record 1-70 5 days 8hrs

FREE Guide - Levels 1-20 -> CLICK HERE

The Leveling Guide:

  • 1-20 in all races: I’ve both written and recorded the exact steps

to getting to level 20 in under 9 hours on every alliance race.

  • 20-60: Again both written and recorded.  This breaks down exactly

how to get to 60 in 3 days flat. (When I went back through and wrote

each step out I refined the process even better, next time I do it I think

I’ll break 3 days)

  • 60-70: Outland!  Outland is very cool, but your xp required per level

goes up dramatically!  The way I structured my levelling route I hit 70

still with a full zone to go, in a played time of just 5 days 8 hours…

effectively breaking the solo 1-70 record.

The Guild Guide:

  • You may not think this is an important part, but finding a good

guide can mean the difference between enjoying level 70, and getting

ridiculously bored with it.

  • This will make the monthly fee for WoW worth it.

Gold Grinding & Trading Guide:

  • Grinding for 200-300g/hr: I HATE grinding, I can think of nothing

worse.  For this reason I spent a great deal of time researching and

testing the top grinding spots and I have found THE spot to pull

200-300g/hr, there are a few lesser spots that I cover but this is by far

the best.

  • Auction Housing for profits: If you don’t know how to AH or you

haven’t been buying and selling on the AH you are leaving money on

the table.  I don’t use the AH that often for trading but when I do it’s not

uncommon for me to make 50-150g in 5-10 minutes with a few trades.

Exclusive Access to our Members Area:

  • This is an exclusive area where WoW Addicts guide owners and members

can interact and swap ideas and tactics with eachother… ask any questions

you want!

Other things I cover:

  • World of Warcraft gaming tips
  • Speed run tips
  • And a whole lot more…

FREE Guide - Levels 1-20 -> CLICK HERE

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August 28, 2008
Categories: Alliance Leveling, Uncategorized

Wrath of the Lich King Talent Calculator: upcoming Hunter changes

Wrath of the Lich King News

Blizzard recently updated the Wrath of the Lich King’s Talent calculator, which revealed

numerous changes and adjustments to the Hunter class. Here’s hoping we see these

changes implemented soon. Here are the changes:

Beast Mastery
Focused Fire (Tier 2) - Updated stats/description: All damage caused by you is

increased by 1/2% while your pet is active and the critical strike chance of your pet’s

special abilities by 10/20% while Kill Command is active. (was the critical strike

chance of your Kill Command ability).

Pathfinding (Tier 3) - Updated stats/description: Increases the speed bonus of

your Aspect of the Cheetah and Aspect of the Pack by 4/8%, and increases your

speed while mounted by 5/10%. The mounted movement speed increase does not

stack with other effects. (old version: Increases the speed bonus of your Aspect of

the Cheetah and Aspect of the Pack by 4/8%)

Masters Call (Tier 3) replaced with Aspect Mastery.
Aspect Mastery moved from Tier 10 to Tier 3, and changed to 1 rank: Increases the

mana returned from your Aspect of the Viper by 10%, reduces the damage done to

you while in Aspect of the Monkey by 10% and increases the attack power bonus

gained with Aspect of the Hawk by 50%.

For WotLK Secrets CLICK HERE

Spirit Bond (Tier 5) - Updated stats/description: While your pet is active, you and

your pet will regenerate 1/2% of total health every 10 sec and increases healing done to

you and your pet by 5/10%. (old version did not have the increase healing part).

Animal Handler (Tier 6) - Updated stats/description: Increases your pet’s chance to

hit by 2/4% and reduces the cooldown of your Master’s Call ability by 5/10 sec.

New Tier 10 Talent - Seperation Anxiety: When your pet is greater than 20 yards from

you or is out of line of sight of you, its damage is increased by 2/4/6/8/10%, and when

you and your pet are within 20 yards of each other, you and you pet’s movement speed is

increased by 2/4/6/8/10%.
Marksmanship

Improved Stings (Tier 4) - Changed from five levels to three, stats changed: Increases

the damage done by your Serpent Sting by 10/20/30% and the mana drained by your Viper

Sting by 10/20/30%. In addition, reduces the chance Stings will be dispelled by 10/20/30%.
Trueshot Aura now affects the whole raid. Rapid Recuperation (Tier 8) - Updated description:

Reduces the mana and focust cost of all shots and abilities by you and your pet by

20/40/60% while under the effect of Rapid Fire, and you gain mana equal to 50/100/150%

of the damage you do under the effect of Rapid Killing over 6 sec.
Marked for Death (Tier 10) - Updated stats/description: Increases the damage done by

your shots and the damage done by your pet’s special abilities by 2/4/6/8/10%, on the

marked targets, and increases the critical strike damage bonus of your Aimed Shot,

Steady Shot, Kill Shot or Chimera Shot by 2/4/6/8/10%.

Chimera Shot (Tier 11) - Updated stats/description: You deal 125% weapon

damage (was 150%), refreshing the current Sting (old version consumed the current Sting)

on your target and triggering an effect. Serpent Sting unchanged. Viper Sting - Instantly

restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid

Sting - Attempts to Disarm the target for 10 sec. This effect cannot occuer more than once

per 1 minute.
Survival

New Tier 2 Talent - T.N.T: Your Immolation Trap, Explosive Trap and Explosive Shot

have a 5/10/15% chance to stun targets for 2 secs when they deal damage, and increases

the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.

New Tier 4 Talent - Lock and Load: You have a 33/66/100% chance when you trap

a target and a 5/10/15% when you Sting a target to cause your next 3 Arcane Shot or

Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.

New Tier 5 Talent - Hunter vs. Wild: Increases you and your pet’s attack power

and ranged attack power equal to 10/20/30% of your total Stamina.
Clever Traps (Tier 3) has been removed.
Deterrence is gone, and Deflection is now required for Counterattack.
Deflection moved from Tier 2 to Tier 3 and changed from five ranks to three (2/4/6%).
Trap Mastery moved from Tier 4 to Tier 3. Description is not finished yet.

Survival Instincts moved from Tier 5 to Tier 2.

Improved Feign Death renamed to Survival Tactics and moved from Tier 4 to Tier 3: It now

reduces the cooldown of your Disengage ability by 2/4 sec. (instead of reducing the

damage you take during feign death by 15/30).

Survivalist (Tier 3) - Updated description: Increases your Stamina by 2/4/6/8/10%.

(old version: Increases total health by 2/4/6/8/10%)

Surefooted (Tier 4): It now reduces duration on movement impairing effects

by 16/25/50%.

Wyvern Sting (Tier 7) range increased from 5-35yd to 4-41yd. Nature dot duration

reduced from 12 sec to 6 sec.
Potent Venom renamed Noxius Stings (Tier 8): If Wyver Sting is dispelled, the dispeller is

also afflicted by Wyvern Sting lasting 16/25/50% of the duration remaining, and increases

all damage done by you on target afflicted by your Serpent Sting by 1/2/3%.

Readiness (Tier 9) cooldown lowered from 5 minutes to 3 minutes.

Hunting Party (Tier 10) - Updated stats/description: Your Arcane Shot, Explosive Shot

and Steady Shot critical strikes have a 20/40/60/80/100% chance to restore 2% mana,

10 energy, 4 rage or 10 Runic Power to all members of your party. The cooldown of this

talent has been removed.

Explosive Shot (Tier 11) range increased from 5-35yd to 4-41yd, and it now does

416-486 damage and then 104-121 fire damage to all enemies within 5 yards of the target

every second for 2 seconds.

Learn more by Clicking HERE

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August 17, 2008
Categories: World of Warcraft WoW "HOT" NEWS

WoW Paladin Guide

World of Warcraft Paladin Guide

Paladin

Hybrid class. A heavily armored holy warrior.Same as the druids, paladins can specialize

to fill the three major roles in World of Warcraft.



“Become An Instant World Of Warcraft Pro, Join The

Elite Club  And Dominate The Game With Your Class

In As Little As 6 Days … Guaranteed!”


WoW  Paladin  Guide———->>>HERE

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Posted by: kaizen
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August 16, 2008
Categories: WoW Paladin Guide, paladin leveling

WoW Warlock Guide

World of Warcraft Warlock Guide

Warlock

Damage class. You could say they are an hybrid class combining the best features

of the hunter and mage. They can issue magical damage as Mage can and have pets

in the form of demons (known as minions). You can both specialize in spells that have

 ”damage over time” properties giving slow damage but long term. Or you can specialize

in dealing more direct damage all at once damage like the Mage or Shaman are able to do.

 

“Become An Instant World Of Warcraft Pro, Join The

Elite Club  And Dominate The Game With Your Class

In As Little As 6 Days … Guaranteed!”

 

WoW  Warlock  Guide———->>>HERE

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WoW Warrior Guide

World Of Warcraft Warrior Guide

Warrior

 Tank/damage class. The most armored class in wow, warriors are general melee

fighters able to use any weapon that does not have magical properties. Warriors can

specialize as either tanks or damage dealers.

 

 “Become An Instant World Of Warcraft Pro, Join The

Elite Club  And Dominate The Game With Your Class

In As Little As 6 Days … Guaranteed!”

 

WoW  Warrior Guide———->>>HERE

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Categories: WoW Warrior Guide

WoW Shaman Guide

World of Warcraft Shaman Guide

Shaman

Hybrid class. Though they are hybrid like the paladins and druids the totem wielding

 shamans are not really good at tanking. But they are very good healers and damage

dealers when using their melee weapons and spells.

 

“Become An Instant World Of Warcraft Pro, Join The

Elite Club  And Dominate The Game With Your Class

In As Little As 6 Days … Guaranteed!”

 

WoW  Shaman  Guide———->>>HERE

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WoW Rogue Guide

World of Warcraft Rogue Guide

Rogue

Damage class. An assassin class that is specialized in “stealth manoeuvres” which allows

them to hide easily from enemies. They have as weapons dual-wielding small melee weapons,

and can lock pick, pick pockets and are adept at using poison..

 

“Become An Instant World Of Warcraft Pro, Join The

Elite Club  And Dominate The Game With Your Class

In As Little As 6 Days … Guaranteed!”

 

WoW  Rogue  Guide———->>>HERE

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WoW Priest Leveling Guide

Priest

Healer/damage class. A class that is not highly armored and able to both ehals and protect alles using “holy” spells as well as dealing damage and harm to enemies using Shadow spells.

 

Become An Instant World Of Warcraft Pro, Join The

Elite Club  And Dominate The Game With Your Class

In As Little As 6 Days … Guaranteed!” 

 

  WoW Priest Guide———————–>>>>HERE

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Posted by: kaizen
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August 15, 2008
Categories: WoW Priest Guide

WoW Mage Guide

Mage

Damage class. This is the wizard like class that deals long range damage with spells. Mages use spells of the “arcane”, fire, and frost elements. Mages are also able conjure food and water to replenish group members, and are able to transport themselves and others to most major cities.

 

“Become An Instant World Of Warcraft Pro, Join The

Elite Club  And Dominate The Game With Your Class

In As Little As 6 Days … Guaranteed!”

 

WoW Mage Guide——>>>HERE

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Categories: WoW Mage Guide

WoW Hunter Guide

Hunter

Damage class. A combination of a marksman/archer. This is the animal specialist, Ranged damage

 is what a hunter is specialist at using bows, crossbows, or guns with an animal pet as help.

 The hunter also employs a series of traps for damaging or disabling enemies with added abilities

 to track them.

 

 

“Become An Instant World Of Warcraft Pro, Join The

Elite Club  And Dominate The Game With Your Class

In As Little As 6 Days … Guaranteed!”              

 

WoW Hunter Guide ——>>>HERE

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